- FtHoF planner V1 by
RebelKeithy (reddit)
- The first version made good use of the code that you can just copy from the cookie clicker website and interpreted the code in a way that made the first FtHoF planner. Basic but a powerful start.
- FtHoF planner v2 by
@skeezy (discord)
- The second version of the FtHoF planner with undeniable the biggest update to it to date. The new version also made it possible to have a look into Gambler's Fever Dream and a combo-finder was added which made it more easy to actually find them.
- FtHoF planner v3 by
@eminenti (discord)
- The third version was mainly a bugfix because of a bugfix. The original and second FtHoF planners made use (just like the original cookie clicker) of a second possible change to alter the outcome of FtHoF (the chime sound). This was a bug and fixed by Orteil. This broke the first 2 planners and was fixed in V3. Later on, the combo-finder was fixed to not to calculate those outcomes for Gambler's Fever Dream.
- FtHoF planner v4 by
@mylaaan (discord)
- The fourth version only added ease of use interface options, such as the "Cast Spell" button to make it easier to keep track of where you are without importing the save again. It also updated some visual features and removed Google Analytics.
- FtHoF planner v5 by
@joseph3079 (discord)
- The fifth version added a "Random Seed" column, which can be used to see how many onscreen cookies will cause a spell to backfire without needing to change settings repeatedly, and can be used to tell what Gambler's Fever Dream will give when it can't choose all 8 spells. Additionally, it now shows building specials, elder frenzies, and sugar lumps that aren't visible due to a wrong backfire chance.
- FtHoF planner v6 by
@1_e0 (discord)
- This version introduces the option to directly import a seed, more info on Gambler's Fever Dream offset abuse, particularly for Gambler's Fever Dream casts that return FtHoF by hovering over a particular FtHoF GFD cell, and some more UI options. You can also view a short description of what a golden or wrath cookie does by hovering over that cell. Some other things that have not been added yet are planned, such as a combo finder (simulates theoretical combos through brute-force, with gfd consideration, but with customizable combo options)
- For feature requests or bug reports, tell me on the Dashnet Forums Discord server.
- If you make a bug report, please add the save export. This makes it easier to visualise the problem you're facing and I can make sure it is fixed instead of almost being sure.
Guide from RebelKeithy, Skeezy, Mylaaan, and Joseph:
Force the Hand of Fate is not completely random, it is based on your game's seed (which changes
after each ascension) and on the number of spells cast this game. This means that if you know
the seed then you can predict the results for casting Force the Hand of Fate:
Combo search: Once you import a save file, the planner will display both the earliest and
shortest versions of combos. Combos are combinations of Building Specials (BS) (and optionally
Elder Frenzies (EF)) that are close together:
Gambler's fever dream: Added a column for this, as it's critical to getting combos:
Lookahead length: This is how many grimoire casts (rows) are loaded when you import (original had it
hard-coded to 10).
Spell counter column (the one on the left) now includes indices for both your spells casts this
ascension, and total spells cast
Building Specials and Elder Frenzies are highlighted yellow
Rows skippable via Gambler's have their Gambler's spell highlighted blue.
Cast Spell and Apply Settings:
For early game players the possibility to hide the One change column as they won't have Season
Switcher
Added a checkbox for the "Supreme Intellect" dragon aura as this should influence the
positive/negative rate by 10% more negative. This is maybe a bug in the game but currently this
button is a placebo or a placeholder for future implementation. The game and the planner do
currently not step out of line when using the aura without any update to the planner.
Random Seed column:
The Supreme Intellect checkbox now actually works. Note that Supreme Intellect and Diminish Ineptitude multiply the base 15% backfire chance, and then the 15% increase in backfire chance per on screen GC is added afterward, so a cast with a successful DI, SI active, and 3 on screen GCs would have a 46.65% chance of backfiring, which would mean any spell with a random seed less than 0.5335 would succeed.
RebelKeithy
- There are two main things that can affect the result of FtHoF, the current season
and the golden cookie sound selector. If the season is Valentines or Easter the random seed will be increased once. This means there are 2 possible results for each cast of FtHoF depending on the selected season. Continuing to switch between seasons will not affecting the results, they only affect the result at the time the spell is cast. - Dragonflight can also affect the results of casting FtHoF. If the buff is active (not just possible) when FtHoF is cast then Click Frenzy is not added to the pool of possible results. This can change the result even if the original result was not a Click Frenzy.
- Another thing that after the result is how many golden cookies are already on the screen. Each one increases the chance of failure by 15%.
- Since the result of FtHoF is based on the number of spells cast, if the next FtHoF cookie is not the one you want, you can cast a different spell to skip this one. This can be useful if you are searching for a particular cookie or need to skip a wrath cookie.
Skeezy
- Min combo is the smallest combo to search for; Max is the largest.
- Spread is how much leeway to include in the combo search. For example, if you want a 3x combo and are ok with a sequence of [BS, non-BS, BS, BS], that would be a combo size of 3 with a spread of 1, for a total length of 4.
- Include Elder Frenzies is asking whether to count EF spawns from FtHoF in your combos. For most people these are just as good, if not better than Building Specials, so they're included by default. But in some cases you may not want EF via FtHoF, so I have an option to exclude it.
- For Skip Abominations and Skip Spontaneous Edifices, see below for more explanation, but these options are just asking whether to factor in skippable rows when searching for combos. Can't imagine why you'd want this off, but I have the option there at least for educational purposes.
- More chances for Building Special or Elder Frenzy via Gambler's -> FtHoF. Plus these casts end up costing significantly less mana, which can help with more spread-out combos. Hover over the cookie when it's FtHoF to see what the cookie might contain
- Allows for more combos by skipping over certain rows when desired. (Abominations and successful Spontaneous Edifice casts from Gambler's can both increment your spell counter for free, i.e. without costing any mana.)
- For the same skipping reason as above, this can help in incrementing your spell counter quickly to get to your desired combo.
Mylaaan
- The Cast Spell button will forward the whole list 1 spell. It will also apply all settings, so if you have changed them, the outcome for future spells may change. If you have to cast FtHoF for a CF first you want to keep that cookie on screen, so you can increase the amount of golden cookies on screen at the same time.
- If you made progress you don't want to click the Import Save button as it will reset your manually cast spells. You can use Apply Settings to change stuff up without losing track.
Joseph3079
- The Random Seed column shows how much of a backfire chance is required to make a spell backfire. If the random seed is between 0.85 and 1, the spell will backfire with no golden cookies on screen. If the random seed is between 0.7 and 0.85, it will backfire with 1 golden cookies on screen, but it will succeed with 0 golden cookies on screen.
- The same random number is used to determine what spell Gambler's Fever Dream chooses. If you have enough magic for any of the 8 spells to be chosen after paying GFD's cost, a random seed that is between 0 and 1/8 will choose the first spell (Conjure Baked Goods), a random seed that is between 1/8 and 2/8 will choose the second spell (FtHoF), and so on. If you don't have enough magic for GFD and half of the price of Spontaneous Edifice, there will only be 7 eligible spells, so a random seed between 0 and 1/7 will give Conjure Baked Goods, a random seed between 1/7 and 2/7 will give FtHoF, and so on. This might interfere with a GFD that says it will give FtHoF, but at a low enough magic amount it might give CBG instead.
-
{{$index + min_combo_length}}x Combo
- No combo of this length
- Earliest: Length {{combo.first.length}}; spread {{combo.first.length - ($index + min_combo_length)}}; starting at spell #{{combo.first.idx+1}}
- No combo of this length with spread below {{max_spread+1}}
- Shortest: Length {{combo.shortest.length}}; spread {{combo.shortest.length - ($index + min_combo_length)}}; starting at spell #{{combo.shortest.idx+1}}
Options:
(These two options are only used for GFD)